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Victoria 2 gas attack
Victoria 2 gas attack









Over the last 12 months, the all items index increased 4.2., which. The straightforward fix, therefore, is to have the event's badboy thresholds set to the same value, so if the ultimatum starts it will always have a valid target to send the next event to. Prices consumers pay for goods like food and gas went up 0.8 percent in April according to the Bureau of Labor Statistics. Ultimately this means the high infamy player is never declared on and therefore never can get their maluses cleared for winning (or losing). BUT it doesn't have any valid target to send it to, so the next event (#96136) that clears that flag (and gets everything else rolling) doesn't get to happen! As a result, the flag is stuck on, which prevents the event from firing again. So if the event fires when I have between 45 and 50 infamy, it sets a flag that the ultimatum is sent. Turns out that for the event to fire, it requires the target GP (me) to have badboy > 1.8 (so 45 infamy), BUT when it fires it sends the ultimatum to a GP with badboy > 2 (50 infamy). Breakthrough! I found out why the Infamy War Ultimatum Event (#96135) was taking so dang long to fire.











Victoria 2 gas attack